Work in Progress

Sound Seed: Tribute to Pauline Oliveros [released Jan. 10, 2018 see details]

During her lifetime Pauline Oliveros changed the way we listen.  Her innovative work exemplified the difference between the deliberate action of deep listening and the passive state of hearing.

This work is called Sound Seed because Pauline carried her insights and methods around the world to plant seeds of inspiration.  Many of these seeds grew in the minds and hearts of deep listeners who carry on her work.  Some are musicians or sound artists, and others follow different paths, but all are engaged in the practice of deep listening.

Sound Seed is a reflection upon the time that I spent with Pauline Oliveros. It is based on an exploration of the sounds we generated in the Cistern located in Fort Worden State Park. Pauline was recording there with the members of the Deep Listening Band, Stuart Dempster and the late David Gamper, in May of 2009. The sampled material I use in this work is from a brief session when I was invited to play with the ensemble. The visual material was taken as part of my role documenting the 25th Anniversary of the Deep Listening Band.

Technical Requirements

Sound Seed is arranged as an electro-acoustic composition that includes live voice, synthesizer, samples and guitar played through a computer.

A stereo PA system, a desk and chair and sufficient power are required.

Visuals are optional but a 10 minute video is available that can include interactive elements if the situation is optimal and additional equipment is available. More information available on request.

No documentation yet available. Work in progress performed Aug 12, Vancouver, BC; Aug 27, Waterloo, ON; –> Sep 5, Montreal, QC; Sep 10, Toronto, ON, all in Canada.




November 2016

I now have a proof-of-concept demo and I am excited about! I am working hard proceeding to develop more of this project from video that I have captured over the past four years.ft-equipment_requirements


This is the first project, which I have made using the Isadora program, that requires running two separate computers. These two computers are not synchronized or clocked together, but play the material independently.

The challenge of creating the project lies in designing a system where the activation of the video, containing audio phrases, is completely participant controlled. Each video and audio phrase can be activated at any time, but the goal is to compose the audio phrases so the result is always musical.

I do have a proof of concept now and I will be working to complete enough to show a work-in-progress soon.