Bandwidth: Interactive Installation is part of a demo session at the International Society of Electronic Arts (ISEA) Conference, held in Vancouver, BC from August 14th – 19th, 2015. My session is the first 20 minutes of a larger demo session titled [DP5] Demos and Posters: Disruption: Prototype + DIY.
Monday, August 17 • 2:00pm – 4:00pm — Room 4210, Simon Fraser University, Goldcorp Centre for the Arts, 149 W Hastings St, Vancouver, BC, Canada.
This is a demo session, so I probably will not be able to show the work with 3 projectors, but I can give an idea of the technology and limit the size to one projector. There are many other presenters in the session and I will be interested to attend their presentations as well.
Please open my essay about the installation in a new tab here.
Bandwidth is an interactive exhibit that requires audience participation to be fully realized; blurring the boundaries between art installation, computer game and performance. There are three factors that make Bandwidth, an interesting exhibit for academic discussion and study. First, Bandwidth is an example of the newly emerging field of Integrated Media Arts, a term which Victoria Gibson started using in 2007 to define her artistic practice. Secondly, the exhibit demonstrates how artists with little programming knowlege can utilize commonly available electronic components to realize a complex, interactive system that uses gesture control. Thirdly, Bandwidth encourages exploration of the social factors involved with audiences enjoying art through active participation, facilitated by technology, contrasted with passive viewing.
First paragraph of “Bandwidth: Artist Statement” by Victoria Gibson.
Bandwidth: Interactive Installation was developed at EMPAC during the 2010 Summer Lab Intensive at Rensselaer Polytechnic Institute, Troy, NY, USA with Mark Coniglio, developer of the Isadora program and Johannes Birringer, media arts professor.
Exhibits
- 2013 Maker Faire, PNE, Vancouver, BC, CA
- 2012 Lumen Festival, Staten Island, NY, USA
- 2011 premiere at the Guelph Jazz Festival Nuit Blanche, Guelph, ON, CA
- 2010 as work-in-progress at EMPAC, Troy, NY, USA
Technology
- Programmed in Isadora, an object oriented programming system to control media projection
- Three channel projection using Triple Head 2 Go DP edition from Apple Mac laptop computer
- Audience wireless control via Arduino Duemilanova attached to 3 Sharp Infra-red sensors